![]() EA DICE went on to support Battlefront 2 with multiple free content updates and fixes. Soon after, EA announced Battlefront 2 would no longer have microtransactions. He and Disney’s head of consumer products and interactive media, Jimmy Pitaro, contacted EA to voice their concerns. The public storm of outrage that followed Battlefront 2’s release caught even Disney CEO Bob Iger by surprise. Popular characters such as Darth Vader would take 40 hours of game time to unlock, while also having a chance to drop from purchased lootboxes. EA was criticized for using a lootbox mechanic that accepted real money for items granting in-game advantages. As early as its beta, Battlefront 2 was boycotted and labeled “pay-to-win” by fans. However, adding microtransactions was a misstep. The game left many wanting and lacked the necessary depth to be regarded as a worthwhile purchase.Īttempting to make amends, EA-DICE included all three trilogies and a campaign in Battlefront 2. The reveal of expensive DLC didn’t sit well with fans either, who felt they had been cheated out of content for which they’d already paid. It also received criticism for lacking content and absence of a single-player campaign. ![]() ![]() Battlefront, the first IP released after Disney and EA’s deal, released in 2015 and received praise for its level of detail and for staying true to the movies. ![]()
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